Tuesday, 21 July 2009

What's up?

I've reviewed all the Fallout 3 DLC side by side over at The Leisure Lab, which is a bit like reviewing a gorgeous side salad that's been served alongside your crackpipe. It's not really necessary and in some cases incongruous, but it does make an unquittable experience even better.

Apart from Operation Anchorage, of course. That's the brown leaf in the salad, or perhaps the Vim in the crack.

Anyway, Batman, Wolfenstein and Mini Ninjas on their way later, I need to sort my thoughts out, as at present Mini Ninjas seems to be the most engaging of the three!

Monday, 20 July 2009

Ok, ok...

...I'll do some real posts later. I'm going to the offices of Eidos this morning for a hands-on with Batman: Arkham Asylum and Mini Ninjas, and I should be getting preview levels of Wolfenstein this afternoon as well. So, real content is on the way.

Follow diversion

I used to follow an excellent blog called Dave's Long Box, and loved every hilarious post, especially his attempts to turn 80s chopper-combat show Airwolf into an adjective. But do you know what I didn't like? I didn't like it when he left the Long Box unattended for lenngthy spells to write for other blogs.

Anyway, I've just written a head 2 head battle between Grand Theft Auto IV and Fallout 3 for Megabits of Gaming. Check it out, it's totally Airwolf!

Monday, 13 July 2009

A confession...


Anyone who knows me will tell you that I’m very picky about racing games. I don’t care about realistic damage simulation, the effects of tire degradation or the accurate recreation of sports cars that cost the same as a small house.

By the same chalk, I don’t really care for the ability to shoot at the cars I’m racing, or pick up power boosts, or the ability to come off a bump in the road and achieve the sort of pants-wetting heights that should only be attained under the control of a skilled pilot, with an over-friendly air hostess handing you a complimentary gin and tonic and a couple of Mogadon.

So, there you have it, I don’t like racing simulators, and I don’t like arcade racers. I don’t want to feel that my choice of sparkplug is going to come back to haunt me, nor do I want to win by shooting someone with a red tortoiseshell. I want a game that lets me race as if I’m driving a real car on a real track, but doesn’t penalise me for the fact that I can’t drive for toffee.

Which is why I’m expecting to be in the minority when I say that I really enjoyed Superstars V8.

Ok, it’s comparatively limited in tracks and drivers, one moment its penalising you for cutting a measly corner while the next its letting you get away with a massive detour across the grass, and its damage simulation boils down to little more than a wobbly bumper, but if you can get past all that, and the awful heavy metal soundtrack, then you’ve got the sort of racing game they used to make. The sort that makes you call up a bunch of your mates and have them come round to your house (take that, Xbox live) with beers and peanuts and spend an evening passing controllers back and forth, roaring encouragement at each other and feeling like Jimmy Hunt.

Between its howling turbos, surprisingly invulnerable cars and aggressive but not overly intelligent pack, Superstars V8 will have you breaking late, diving for gaps that aren’t there, and generally doing your best to drive intelligently while slowly succumbing to the red mist.

It doesn’t have thoroughly realistic handling, it doesn’t have many tracks, and it’s even missing a few real life cars thanks to licensing issues, but that didn’t stop me having a cracking good time with it.You can watch my in-game footage in my Superstars V8 review.

Wednesday, 1 July 2009

Fallout falls to Fight Night 4!


Well, it was bound to happen eventually, Fallout 3 has been knocked off the top of my playlist.

What could topple the huge and addictive RPG? Well, partly it’s the arrival of EA’s excellent Fight Night Round 4, but mainly, it’s the presence of a really ill judged piece of DLC.

Now to be fair to Bethesda, they’ve come a long way since cheekily trying to get gamers to part with their money for horse armour in Oblivion. In general, the Fallout 3 DLC has been well worth the money, with the Pitt offering new weapons and a compelling story, Brokent Steel offering new weapons and an increased level cap, and Point Lookout offering new weapons and new environments. But Operation Anchorage? Well, it offers new weapons. Alas, it also offers an incredibly dull gameplay that feels at odds with the general Fallout 3 experience.

Heavily combat oriented and almost entirely linear, Operation Anchorage has you playing what is essentially an FPS with Fallout’s VATS system, placing you in a virtual reality historical simulation of the war that led to the devastation you see everywhere in the main game. Alas, the snowy wastelands, prescribed paths and lack of any real exploration or gameplay choices are completely at odds with the rest of Fallout, and even the addition of the excellent Gauss Gun can’t compensate for the way Operation Anchorage wrenches you out of the Fallout experience.

To be honest, much had been made of the Operation Anchorage’s weknesses before now, which is why I’d gone for all the other DLC first, but when Anchorage appeared with a 35% reduction, I assumed it would be worth it. Don’t make the same mistake-get the later DLC, but steer clear of Operation Anchorage.

The other part of Fallout 3’s temporary removal from my must play list? Fight Night Round 4. It’s a wonderfully nuanced and speedy simulation of the sweet science, one that uses authentic physics, realistic fighting styles and varied fighter to produce an utterly addictive gaming experience, and that’s before you’ve even taken it online, where it really starts to excel. Check out my full Fight NightRound 4 review here.

Thursday, 18 June 2009

An alternative opinion...

Over at Topless Robot they're far less moany than me. Instead of worrying about The Wii's good game gulfs, they've come up with 10 Tips on how to fill the gaps.

The Conduit delayed: bad news for The Wii?

Poor old Wii. I still maintain that playing a good game on the Wii is just about the most enjoyable gaming experience you can have, but it’s not an easy thing to do. Given the scarcity of good titles and glut of shovelware, the average Wii sits unattended for lengthy spells waiting for the next arrival of a rarer-than-Hero-dolls Triple A title.

Which is why it probably didn’t need the announcement that the long awaited Wii FPS The Conduit has been delayed due to ‘localisation issues’. It’s only a short delay, moving the game from June 26th back to July 10th, and it goes a little way towards excusing the usually ominous rarity of review samples, but still, it’s a blow to the Wii.

Following an E3 at which Micrsoft and Sony both announced exciting new technology and games, the Wii at present can muster in it’s defence the prospect of four new Mario games, a faint rumour of a new Zelda title and a £15 add-on gadget that simply makes the Wiimote as responsive as most people hoped it would be back when they shelled out £170 for the console in the first place.

Really, with the future looking so unoriginal, the Wii needed The Conduit ASAP to keep people interested.

Ok, so if there are no further delays, it’s a matter of three weeks. But it’s three weeks that will see the release of Fight Night Round 4, Call of Juarez: Bound in Blood, Ghostbusters and Overlord II on other platforms. Ok, its not like the other consoles are getting new Halo or Metal Gear Solid games, but it’s still a list of highly anticipated titles, and to compete the Wii needed to offer more than just re-issues of old Donkey Kong and Resident Evil games (really, I love Resident Evil games, but I’ve got them all on Wii compatible Gamecube discs, am I really going to pay for them again just for added Wii-waggling?).

To be fair, its only a three week delay, but it’s three weeks at the end of dry spell that goes back several months. I’m sure The Conduit will be great when it finally gets here, but it’s a pattern that repeats itself far too often, and when a Wii lies unused during the huge gulfs between good games, it’s hard not to wonder if gamers eyes will start to wander.